Introduction to Digital Technology is the foundational
course for Web & Digital Communications, Programming, Advanced
Programming, Information Support & Services, and Network
Systems pathways. This course is designed for high school students
to understand, communicate, and adapt to a digital world as it
impacts their personal life, society, and the business world.
Exposure to foundational knowledge in hardware, software,
programming, web design, IT support, and networks are all taught in
a computer lab with hands-on activities and projectfocused tasks.
Students will not only understand the concepts, but apply their
knowledge to situations and defend their actions/decisions/choices
through the knowledge and skills acquired in this course.
Employability skills are integrated into activities, tasks, and
projects throughout the course standards to demonstrate the skills
required by business and industry. Competencies in the
co-curricular student organization, Future Business Leaders of
America (FBLA), are integral components of both the employability
skills standards and content standards for this course. Various
forms of technologies will be highlighted to expose students to the
emerging technologies impacting the digital world. Professional
communication skills and practices, problem-solving, ethical and
legal issues, and the impact of effective presentation skills are
taught in this course as a foundational knowledge to prepare
students to be college and career ready. The knowledge and skills
taught in this course build upon each other to form a comprehensive
introduction to digital world.
How can computing change the world? What is computer
science? Engage your creativity, demonstrate and build your problem
solving ability all while connecting the relevance of computer
science to the society! Computer Science (CS) Principles is an
intellectually rich and engaging course that is focused on building
a solid understanding and foundation in computer science. This
course emphasizes the content, practices, thinking and skills
central to the discipline of computer science. Through both its
content and pedagogy, this course aims to appeal to a broad
audience. The focus of this course will fall into these
computational thinking practices: connecting computing, developing
computational artifacts, abstracting, analyzing problems and
artifacts, communicating, and collaborating.
Are you ready to design and develop? The Programming,
Games, Applications and Society course is designed for high school
students to strategize, design, and develop games and mobile and
desktop applications that can be produced in the real world.
Students will learn about life-cycles of project development and
use models to develop applications. Attention will be placed on how
user interfaces affect the usability and effectiveness of a game or
an application. Programming constructs will be employed which will
allow students' applications to interact with "real world,"
stimuli. The course exposes students to privacy, legality, and
security considerations with regards to the software
- 21.44100 Foundations of Manufacturing &
- 11.41500 Introduction to Digital
- 11.47100 Computer Science
- 11.47200 Programming, Games, Applications